
Norse-Inspired Cyberpunk
The Aesir. The Vanir. The Jotun. War has long passed them by, but immortals can hold a grudge. Forever at one another’s throats, none ever gains an advantage over the others. Frustrated but safe in their arcologies and sky palaces, the immortals lash out at one another through scheming, espionage, and dirty tricks. Working through proxies, they continue their petty feuds in the streets and back alleys of the megacity of New Midgard. They recruit mortals drawn to fame and fortune seeking a seat in one of the great halls—people willing to risk much to fulfill a great destiny like the Vikings of old—or die trying.
Welcome to Nine Worlds — a brilliant fusion of Norse mythology and gritty cyberpunk for D&D 5th Edition 2024, Starfinder 2e, and Savage Worlds all in one package!
In this near-future setting, Aesir, Vanir, and Jotun are not divine beings but immortals by the marvels of cutting-edge technology, miraculous science, and arcane magic. These self-appointed gods now dwell in sanctuaries high above New Midgard — a sprawling megacity where the mortal masses hustle for survival. From the shadows, they pull the strings, plotting, scheming, and playing their dangerous games.
You are a Viking — a fearless freelancer, ready to get your hands dirty in exchange for fame, renown, and the promise of Valhalla. But beware: these immortals shed their humanity long ago. To them, you are merely a disposable asset in their relentless pursuit of power. Your life is a price they’ll gladly pay.
The Nine Worlds RPG Intro Adventure is your gateway to this thrilling universe, offering a complete one-shot adventure and everything you need to dive into the action. Whether you prefer D&D 5e 2024, Starfinder 2e, or Savage Worlds, this Jumpstart has you covered with tailored content for each system.
The Intro Adventure Includes:
- Introductory Adventure: A high stakes three-act scenario plunging your Vikings into the heart of corporate treachery, high-stakes intrigue, and world-shattering consequences — complete with three detailed battle maps and stunning figure art.
- Setting Snapshot: Dive into the Nine Worlds with a taste of its system specific mechanics — giving you everything you need to get started.
- Ready-to-Play Vikings: Five pre-generated characters with art, backstories, and custom character sheets — locked, loaded, and ready for action.
- Starfinder 2e Compatible: Five fully developed ancestries, five Backgrounds, and guidance for using other Starfinder and Pathfinder material.
- Savage Worlds Content: Two flavorful Setting Rules, five new Ancestries, along with cultural backgrounds, Edges, Hindrances, and new Arcane Backgrounds.
- 5e 2024 (Coming Soon!): Five ancestries, three cyberpunk subclasses, Skill Challenge rules, firearms, and expanded Heroic Inspiration.
New Ancestries
Until the First War, only humans existed. During the war, Aesir Advanced Research, Vanir Life Sciences, and Jotun Heavy Industries tried to gain an edge over the competition through genetic experimentation to create super soldiers and expendable warriors. They introduced new bioforms to the world. Humans remain the most numerous lifeforms, but it isn’t unusual to see any of the others walking the streets.

Alfr
Mystical Clones

Dvergr
Engineered Workers

Human
Diverse Population

Jotun
Cybernetic Humanoids

Svartalf
Chaotic Mutants

Thur
Massive Muscles
The Nine Worlds
A vicious war, known as the first war, turned a once vibrant planet into an irradiated, frozen, wasteland. Those with wealth and power fled the destruction to live in space stations high above the surface. However, despite magic and technology granting near immortality, their paradises need resources from the planet to function. Three platforms circle the earth, each accessed from a spaceport at the top of the Bifrost. These platforms are nearly perfect paradises where illness, age, and hunger no longer exist. Each platform is controlled by a mega-corporation that survived the immortal war.
When the mega corps need to strike one another, with some measure of deniability, they reach out to intrepid mortals willing to trade office serfdom for fortune and glory. Brokered contracts, through go-betweens called Crows, protect the identities of all involved. Only those courageous enough, or desperate enough, answer the crow’s call.
These are Vikings.



